In my PR Research and Strategies course, we are required to present "cool digital stuff." “Cool digital stuff” is new up-and-coming websites and programs on the web, such as Foursquare and Fring. My classmates and I presented tips to sites we use and sites that are on the rise. I recently stumbled upon a great new social network. It is called Second Life.
Second Life began in 2003 and is a 3D virtual world accessed online. Second Life is a program of opportunities and no bounds. Second Life also has a Teen Second Life for people under 18 years old. Second Life can be used as a chat room for friends as well as a place for conducting business meetings with someone on the other side in the world. It also has voice chat and virtual classrooms. You can shop, travel and create or trade services.
Designers use Second Life to share their designs with other designers for reviews of their work. Colleges are beginning to have virtual tours on Second Life. This site allows anyone to see exactly what the campus looks like. Also, you can buy or trade virtual property.
You can do almost everything in Second Life that you can do in real life, minus murder.
The unique thing about Second Life is that you have no objective. Your avatar does whatever you make him or her do, and the Second Life grid is constantly getting larger.
What I like about the virtual world is I can recreate myself. I can do all the things I wish and want to do. It is a great place to begin new ideas and creations that I may have. Not only does it allow me to create them, but it allows the rest of my virtual worlds to see it and access it. I can get instant feedback to evaluate or adjust the idea.